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Interface and Commands

The standard game view is an augmented text interface: the scrolling output remains the record of what happens, while panels, buttons, interactive words, and the map provide shortcuts to commands. Many interface actions issue the same commands you can type yourself.

The desktop layout has three main regions:

  • The center contains the game output, occasional hints, and the command field.
  • The left panel contains world and character information such as your status, current opponent, map, room information, vitals, items, equipment, and statistics.
  • On a wide screen, the right sidebar provides logs and contextual lists, such as players in the world, characters in the room, and available skill choices.

The exact panels change with your character and world. During combat, the action area also shows usable skills, resource costs, disabled actions, and cooldowns.

The mobile layout keeps the same game state but divides it among four bottom controls:

  • Look shows the game output, map, room, and exit controls. Select Look again to issue the look command.
  • Info contains vitals, items, equipment, and statistics. It opens automatically when combat begins.
  • Type displays and focuses the command field.
  • Menu contains settings, the quest log, community links, and the option to leave the world.

Tap the small map to expand it. Tap outside the expanded map to return to the normal view.

Dotted names and room-detail words are invitations to interact, but desktop clicks and mobile taps behave differently:

  • On desktop, hover over an item or character to see information and contextual actions. Clicking a room character or detail looks at it; clicking a ground item gets it; clicking a carried item drops it; and clicking equipped gear removes it.
  • On mobile, tap an item or character to open its information and available actions in a modal view. Tap a dotted room-detail word to look at it more closely.

Use an explicit command when you do not want a desktop click’s immediate shortcut action.

Only the newest room output remains fully interactive. If you are trying to use an older description, enter look to produce a fresh one.

Contextual actions can include looking, getting, equipping, using, buying, selling, following, grouping, enquiring, or attacking, depending on the target. The available action is authoritative: not every target supports every command.

Select the command field, type a command, and press Enter. Commands are not case-sensitive. Use help for the general command overview, or help <command> for the built-in format and examples of one command when available.

You can place several commands on one line by separating them with semicolons. They run in order:

look;inventory;stats

A semicolon is therefore a command separator, including when entered as part of a message.

When the command field is empty, use:

Key Action
Up arrow north
Down arrow south
Left arrow west
Right arrow east
Shift + Up arrow up
Shift + Down arrow down

If text is already in the focused command field, the arrow keys do not move your character.

Tab completes different things according to what you have started typing:

  • With one partial word, it tries to complete a matching unlocked or selected standard combat skill. Completion does not guarantee that the skill is usable in your current state or that you can pay its cost; classless custom skills are not included in this one-word completion list.
  • After a command, it tries to complete a matching keyword for a character in the room, an item in the room, or an item in your inventory.

For example, if a nearby character has the keyword guard, type look gu and press Tab. The field becomes look guard when it finds that match. Completion uses the first matching keyword, so add more letters if it selects something other than the target you intended.

With a saved character, open Menu, then Settings, to edit the preferences offered by your current layout. The temporary desktop introduction shows Save Character and Exit Introduction instead; save or finish the introduction before looking for its settings.

  • Room Brief Mode shows full room descriptions when you explicitly use look, but omits them from output caused by actions such as moving or fleeing.
  • Combat Brief Mode abbreviates and indents combat output so it is easier to scan.
  • Display Chat, when offered, controls whether chat messages appear.
  • Map Width, on mobile, changes the size of the small map.

Signed-in players enable this outside the active game: leave the world, open Account from the site’s header, enable Use Accessibility Layout, save the change, and then re-enter a world. This replaces the augmented panels with a linear, live-updating game log and a command field. New output is announced without moving keyboard focus away from the field.

The accessibility layout is command-first. Use help for its short list of basic commands, help <command> for a known topic, and this reference when you need to discover more. Enter quit to leave the current world.

For exact command formats, see Player commands. See Exploring and interacting for movement and targeting, and Combat and survival for combat controls, resources, and recovery.