Mob items
Mobs can spawn with items in their inventory. They equip any items they can use; everything else remains in their inventory and becomes available from their corpse when they die.
There are two ways to load items onto a mob when it spawns: mob inventory and random loads.
Mob inventory
Section titled “Mob inventory”Use mob inventory to load items from templates that a builder has created. In the Load Items section, search for a template in the Item Template field, set its load chance, and choose how many copies to load.
Random loads
Section titled “Random loads”Random loads are a quick way to add equipment to a world without designing each item.
Each configured random item rolls independently. A successful roll creates equipment at the mob’s level that is imbued or enchanted; unsuccessful rolls mean the mob may receive fewer than Number of Items.
To enable them, select Loads Random Items, then configure the random-drop parameters:
| Field | Meaning |
|---|---|
| Number of Items | How many random items to load. |
| Load Specification | Restricts which kinds of equipment may load. If omitted, any kind of equipment can be generated. |
| Chance to Drop | The chance that the item loads on the mob. |
| Chance Enchanted | The chance that the item is enchanted, granting 20% more stats than an imbued item. |
See Items for item-template fields, Loading for loader rules that target spawned mobs, and Mobs overview for the rest of the mob template.