Editor interface and saving
The world editor has three nested contexts: World, Zone, and Room. The top trail shows the currently selected world, zone, and room. Select a name in that trail to change context; the navigation beside the content changes with it.
| Context | Navigation | What it manages |
|---|---|---|
| World | Lobby, Zones, Mobs, Items, Config | The complete map, reusable mob and item templates, and world-wide settings |
| Zone | Rooms, Paths, Loads, Quests, Config | A group of rooms and the systems organized around that group |
| Room | Loads, Checks, Actions, Config, Details | One location, its content, restrictions, custom interactions, flags, and inspectable details |
On a wider display, World context also shows Admin, Builders, Players, and Factions.
Selecting rooms on a map
Section titled “Selecting rooms on a map”The large World map and a Zone map let you select the current room without leaving the current context. After selecting a room, use its name in the top trail to open Room context.
The small map on a room overview behaves differently: selecting another room there opens that room directly.
When you return to a world, the editor restores the last room it recorded for you. This selection provides context for maps and reference fields; it does not move a character in the running game.
Forms save explicitly
Section titled “Forms save explicitly”Most Add and Edit actions open a form. Changes in one of these forms are not stored until you select Save Changes or another clearly labeled submit button.
- Cancel closes the form without submitting it.
- Pressing Escape also closes an open modal without submitting it.
- Validation or server errors leave the action incomplete; check that the saved value appears in the editor before relying on it.
On a room overview, pressing E while no modal is open is a shortcut for the room’s Edit action.
Some controls save immediately
Section titled “Some controls save immediately”The editor does not use one universal autosave rule. These controls send their change as soon as you use them:
| Control | Immediate effect |
|---|---|
| A room’s directional square | Creates, links, or unlinks a room |
Make one-way, Make two-way, or Clear door in a direction’s + menu |
Changes that connection or door immediately |
| A checkbox under Room Config > Room Flags | Toggles that flag |
| The Respawns checkbox on a zone | Enables respawning with a default wait, or disables it |
Not every + menu choice changes the map immediately. Go to exit only navigates the editor. Set room exit and Set door open forms that still require Save Changes.
Some top-level destructive operations ask for confirmation, but Delete controls inside editable collections—such as room details, actions, and checks—can remove the entry immediately. The editor does not expose a general undo history. Confirm the selected world, zone, room, and entry before using any destructive control, whether or not it shows a confirmation dialog.
Mobile and narrow screens
Section titled “Mobile and narrow screens”Basic world, zone, and room editing adapts to narrow screens. Below 650 pixels, the context navigation appears below the editor content, so scroll past the current panel to find it.
The Admin, Builders, Players, and Factions links are hidden in that narrow layout. Use a window at least 650 pixels wide for world administration, collaborator permissions, player management, and factions. A wider display is also easier for arranging maps and comparing dense forms.
Continue with Playtesting and Refreshing to see how saved definitions relate to a running world.