Your first world
This walkthrough builds the smallest useful world: a starting room, a connected second room, and a route you can walk in the game. It introduces the editor without requiring items, mobs, quests, or commands.
1. Create the world
Section titled “1. Create the world”In the main lobby, find Building and select Create World. Give the world a name and decide whether it is multiplayer.
- In a single-player world, each character receives a separate copy of the world.
- In a multiplayer world, characters share one running world and can affect what the others encounter.
The Is Multiplayer box is selected when the current creation form opens. Clear it if you want a single-player world. The editor does not expose a later mode switch, so make this choice deliberately. See Worlds overview for the design consequences of each mode.
Select Create. A new world begins private and contains:
- a zone named Starting Zone;
- a room named Starting Room, at coordinates
(0, 0, 0); - world configuration that uses that room as both the starting room and death room; and
- an immortal character named Builder for the world author.
The editor opens directly on Starting Room.
2. Name and describe the starting room
Section titled “2. Name and describe the starting room”On the room overview:
- Select Edit, replace Starting Room with the name players should see, and select Save Changes.
- Select Edit Description, write a short description, and save it.
A useful first description answers three questions: Where am I? What is distinctive here? Where might I go next? You can return to refine the prose after the route works.
Room Edit also exposes coordinates, zone, room type, map color, and builder notes. Leave these at their defaults for this walkthrough. Moving or re-zoning rooms is useful later, but it is easier to learn the map by extending it one connected room at a time.
3. Create a connected room
Section titled “3. Create a connected room”Below the room description is a directional control. An empty direction is labeled Create new room.
Select the north square. This action happens immediately: the editor creates Untitled Room one map position north, connects the two rooms in both directions, and opens the new room.
Edit the new room’s name and description just as you did the first. The small map should now show two connected rooms. Select a room on that map to open it. Use the names in the top World > Zone > Room trail to move back out to Zone or World context.
The small + controls beside each direction provide advanced exit actions such as one-way links, linking an existing room, and doors. You do not need them for this first route. See Doors when you are ready to add one.
4. Walk the route
Section titled “4. Walk the route”Select the world name at the top of the editor to enter World context, then select Lobby from the editor navigation. In the world lobby, find Builder [ Builder ] and select Play As Builder.
In the game, enter:
looknorthlooksouthYou should see both room descriptions and be able to travel between them. If the result is not what you intended, return to Edit, change the rooms, and test again.
Where to go next
Section titled “Where to go next”You now have the complete build-and-test loop. Good next steps are:
- learn the editor’s three context levels and save behavior in Editor Interface and Saving;
- learn when to use a fresh look, a manual load, a loader run, or a full reset in Playtesting and Refreshing;
- create an item template or mob template; and
- place repeatable content with loaders.