Your First Ten Minutes
Written Realms Alpha combines a scrolling text adventure with clickable controls. You can type in-world actions as commands, but you can also use the map, exit buttons, action bar, and interactive text when they are available.
1. Read the room
Section titled “1. Read the room”The newest room description tells you where you are and what you can interact with. It can include:
- a room name and description;
- exits such as
[ exits: N E ]; - items on the ground;
- other player characters or non-player characters; and
- buttons for actions created especially for that room.
A room is simply your current location. Older room descriptions remain in the output as history, but the newest one is the version that stays interactive.
If you lose track of your surroundings, use look or its shorthand, l.
2. Look closer and interact
Section titled “2. Look closer and interact”Names and significant words with dotted underlining are interactive. On a desktop, hover over one to see contextual information and available actions. On a phone or tablet, tap it to open the same kind of view.
You can also inspect something by command:
look <target>For example, if the room mentions a fountain, try look fountain. Selecting a room-detail word performs the same kind of closer look. Items and characters can offer further actions, such as getting an item, talking to a character, or beginning a world-specific interaction.
3. Ask the game for help
Section titled “3. Ask the game for help”The built-in help system is a quick starting point for common commands:
helphelp <command>In the augmented interface, help groups common commands by purpose; the accessibility layout prints a shorter basic list. help look, for example, shows the format and description for look, along with examples when the command provides them. A world’s interface and instructions may expose additional or optional actions, so you do not need to memorize everything before playing.
See Player commands for a browsable command reference.
4. Move to another room
Section titled “4. Move to another room”Type a direction to follow a matching exit:
northsoutheastwestupdownWhen the command field is empty, the arrow keys move north, south, east, and west. Hold Shift with the Up or Down arrow to move up or down. On mobile, available exits appear as direction buttons. On the map, selecting an immediately adjacent room in a cardinal direction also moves you there; it is not fast travel.
Exploring and interacting explains rooms, exits, the map, targets, and movement in more detail.
5. Know where things live on the screen
Section titled “5. Know where things live on the screen”On desktop, the game output and command field occupy the center. Side panels hold the map, vitals, items, equipment, statistics, logs, and other context when those features are available.
On mobile, use the four controls at the bottom:
- Look returns to the world output and available exits. Selecting it again issues
look. - Info opens your vitals, items, equipment, and statistics. The game switches here when combat begins.
- Type opens the command field.
- Menu opens settings, the quest log, and options for leaving the world.
See Interface and commands for keyboard shortcuts, command completion, display settings, and the accessibility layout.
6. Save or leave safely
Section titled “6. Save or leave safely”During the temporary desktop introduction, Menu offers Save Character and Exit Introduction. Finishing the introduction also guides you into the account and character-completion flow so you can keep playing.
With a saved character, use Menu → Exit World or enter quit to save the current character state and leave the world. You cannot quit during combat; defeat your attackers or use flee first.
7. Choose what to learn next
Section titled “7. Choose what to learn next”- Continue with Exploring and interacting to learn how to move, inspect, and target things reliably.
- Read Combat and survival before attacking something in a combat-enabled world.
- Keep Player commands nearby when you want the exact syntax for an action.
When a world gives you a hint, quest instruction, or custom action, follow its wording: world-specific commands can extend the common controls described here.