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Experience and Levels

Experience is gained mostly by slaying mobs, though quests and world-defined rewards can also grant it. Reaching the next threshold raises your character’s level.

When a grouped player defeats a mob, only player members of that group who are in the same room receive a share. Each additional eligible member adds 30% of the mob’s base experience to the group’s total pool, which is then divided evenly. Gold is divided evenly without that additional pool, and final shares are rounded up.

This is a collective group bonus, not 30% extra experience for every individual. See Playing Together for the exact formula, examples, and group workflow.

The experience table for a default world has two values for each level:

  • Experience required: the total experience required to reach the given level.
  • Per mob kill: the experience awarded to the slayer for killing a mob of the given level.
Level Experience required Per mob kill
1 0 16
2 30 25
3 100 40
4 400 61
5 1,000 88
6 2,500 121
7 5,500 160
8 10,000 205
9 15,000 256
10 25,000 313
11 40,000 376
12 55,000 445
13 75,000 520
14 100,000 601
15 135,000 688
16 175,000 781
17 225,000 880
18 285,000 985
19 370,000 1,096
20 500,000 1,213