Paths
A path is a named set of rooms inside one zone. Paths do not create exits or prescribe a route through the rooms. Instead, they give loaders a reusable target and constrain where a loaded mob may roam.
Use a path when a mob should patrol one part of a zone rather than the whole zone. A town guard might roam the gate and market but never enter private homes; a wolf pack might stay on a connected forest trail.
Create a path
Section titled “Create a path”- Open the zone that contains the rooms.
- Select Paths in the zone navigation.
- Select Add, give the path a descriptive name, and save it.
- Open the path and add rooms from that zone to Path Rooms.
The map highlights rooms already in the path. Selecting another room changes the current map selection; add it through the Path Rooms list to make it part of the path.
Path membership saves when you add or remove a room. Deleting a path also removes it as a usable loader target, so check the zone’s loads before deleting one.
Keep path rooms connected
Section titled “Keep path rooms connected”A mob loaded into a path starts in a randomly chosen eligible path room. When it roams, it can move only through exits into other rooms that belong to the same path.
Because of that, path rooms should normally form one connected network. If you add two disconnected clusters, a mob that starts in one cluster cannot cross the gap to reach the other.
The room flags also matter:
- No Roam prevents mobs from roaming into or out of that room and excludes it as a mob load location. It does not restrict item loads.
- Existing rooms marked with the legacy No Load flag are excluded as load locations, although the current editor does not expose that flag as a toggle.
- Water rooms are excluded from random item loads. A path can load a mob into a Water room, although ordinary movement constraints still apply afterward.
Target a path from a loader
Section titled “Target a path from a loader”Create or edit a loader rule under Zone > Loads, then choose Path as its target and select the path.
- A mob rule loads the mob into a random eligible path room and records that path as its roaming boundary.
- An item rule loads the item into a random eligible path room. Items do not roam after loading.
Population limits belong to the loader rule, not to the path. Use Number of Copies, respawn timing, and loader conditions to control how many objects the path receives and when.
Test the result
Section titled “Test the result”From the world lobby, play as Builder, travel to the zone, and use /repopulate to run its loaders without waiting for their respawn timers. Counts and conditions are still enforced.
Move through every branch of the path and watch the mob over several roam cycles. If it never reaches a room, check that the room is in the path, connected to another path room, and not marked No Roam.