Keywords
Every item and mob template has keywords. Configure them under Keywords, beneath Look Description on the template’s management screen. By default, keywords are derived from the item or mob name, excluding articles such as “a,” “an,” and “the.”
Player commands that accept a target—and builder commands such as /take and /purge—use these keywords to identify a specific item or mob. Some generic keywords are built in and cannot be changed.
General keywords
Section titled “General keywords”The following generic keywords apply automatically:
itemtargets any item.mobtargets any mob.playertargets any player.weapontargets any weapon.armortargets any piece of armor, including accessories but excluding shields.shieldtargets any shield.normaltargets any white item.imbuedtargets any yellow item.enchantedtargets any orange item.containertargets any container.- A core faction’s code targets any mob in that core faction.
Use a number prefix to choose one target among several that share a keyword. Prefix a keyword with all. for bulk selection. When using a number prefix, items in the room are counted before identical items in your inventory.
Template keywords
Section titled “Template keywords”Two special keywords select an exact item or mob template. They are particularly useful in builder commands where ordinary keywords could match several similar targets.
Item template keyword
Section titled “Item template keyword”it:<template_id> selects only items created from the specified item template.
For example:
/take it:12345 {{ actor }}The /take command expects the item selector first and the character target second. This example takes only an item with template ID 12345 from the actor’s inventory. Even if another item has exactly the same ordinary keywords, the it: keyword distinguishes the intended template and reduces the chance of targeting the wrong item.
Mob template keyword
Section titled “Mob template keyword”mt:<template_id> selects only mobs created from the specified mob template.
For example:
/force mt:20166 say Would you like a cup of tea?This command forces only a mob with template ID 20166 to say the dialogue, reducing the chance of selecting the wrong character.