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Classes, Skills, and Feats

This is the detailed reference for the four standard classes: warrior, mage, cleric, and assassin. For an introduction to choosing and advancing a character, begin with Your Character.

The core-skill tables include skills that unlock automatically, active skills granted by selected feats, and companion skills such as Warp. A character also has three flex slots, unlocked at levels 6, 10, and 14, whose skills can be selected from a larger pool with learn. Higher-level flex choices can be placed into any unlocked flex slot.

The tables list each skill’s base direct activation cost, cast or channel time, and cooldown from the live rules. Feats and active effects can modify those values. Mana costs are percentages of base mana. A subclass skill waives its mana cost, though stamina costs still apply. Ongoing or conditional costs—such as health lost during Rage or stamina consumed while bracing—remain in the skill’s definition.

Characters can also learn one class feat from each tier as it unlocks at levels 4, 8, 12, 16, and 20. A subclassable feat is available through the subclass system; subclassable feats are shown in gold and marked with an asterisk (*).

A classic brawler, the warrior is the default class for new characters. It is the easiest class to learn, but offers plenty of depth and choice.

Warriors natively wear heavy armor and function well either wielding a two-handed weapon or using a sword-and-shield setup. High-level feats can expand equipment permissions beyond a class’s defaults.

The warrior’s primary stat is Strength.

Warrior core skills
LevelSkillFormatActivation costTimingDefinition
2Bashbashbashbash <opponent>None1.5s cast16s cooldownDeal 1.2x attack damage and stun for 2 seconds. 1.5 second cast. 16 seconds cooldown.
3CountercountercounterNone2s channel40s cooldownBecome immune to damage for 2 seconds and reflect 60% of physical damage that would be taken. 40 seconds cooldown.
5Ravageravageravageravage <opponent>None3s channel14s cooldownDeal .8x attack damage every 0.6 seconds for 3 seconds. 14 seconds cooldown.
9Stompstompstompstomp <opponent>NoneInstant10s cooldownDeal damage equal to 20% of base attack power. Can only be cast if the target is stunned. 10 seconds cooldown.
13Gut Punchpunchpunchpunch <opponent>NoneInstant12s cooldownPunch the target without your off-hand, dealing damage equal to an unarmed attack and dazing them for 3 seconds if they are using an ability. 12 seconds cooldown.
16Force of WillwillwillNoneInstant40s cooldownBreak free of any effects preventing you from taking action and gain immunity to them for 5 seconds. 40 seconds cooldown.
16FuryfuryfuryNoneInstant60s cooldownGive in to your rage to double your attacks and gain 20% critical chance for 10 seconds, but you cannot take any other actions until the fury subsides. 60 seconds cooldown.
Warrior flex skills
LevelSkillFormatActivation costTimingDefinition
6Cleavecleavecleavecleave <opponent>None2s cast10s cooldownDeal 1.65x attack damage to the target and any nearby enemies. 2 second cast. 10 seconds cooldown.
6Crashcrashcrashcrash <opponent>NoneInstant12s cooldownDeal damage to your opponent equal to 8% of your total health, and lose 4% of your own total health. 12 seconds cooldown.
10RageragerageNoneInstant30s cooldownIncrease damage done by 30% for 6 seconds at the cost of 3% of your current health (mitigated by resilience) every 2 seconds. 30 seconds cooldown.
14Shield Slamslamslamslam <opponent>NoneInstant18s cooldownSlam the target with your shield, dealing 1.85x attack damage and stunning them for 3 seconds. 18 seconds cooldown.
16BracebracebraceNoneInstant20s cooldownReduce damage taken by 50% for 6 seconds at the cost of 2% stamina for every 1% of health saved. Ends if stamina drops below 15%. 20 seconds cooldown.
18Smashsmashsmashsmash <opponent>20 stamina1s cast24s cooldownTake a wide swing with your two-handed weapon, dealing 2.1x attack damage and knocking them into an adjacent room if they are a player. Costs 20 Stamina. 24 seconds cooldown.
19Last StandlaststandlastNoneInstant100s cooldownRefuse to fall for 4 seconds: damage that would kill you instead leaves you at 1 health, and every attack you land is a critical strike. Can be used at any time, even while incapacitated. 100 seconds cooldown.
Warrior feats
LevelFeatCodeDefinition
4Reinforced Plating*platingIncrease armor by 50%
4SavagerysavageryGain critical rating equal to your Strength
4Sword MasteryswordmasteryDeal 9% more damage when using a sword
4UnstoppableunstoppableReduce duration of enemy effects by 25%
8Shield Mastery*shieldmasteryIncrease resilience by 10% when using a shield
8Axe MasteryaxemasteryCritical strikes deal an additional 60% bonus damage when using an axe
8Mace MasterymacemasteryIgnore 35% of enemy's armor when using a mace
8Thrill of BattlethrillGain 20% health and deal 20% more damage for 10 seconds after killing an enemy (effect reduced for lower level enemies)
12Will to Endure*endureReduce damage taken by 1% for every 3% health missing
12Coup de GracecoupRavage's final hit stuns for 3 seconds
12TrampletrampleStomp has a 1.1 second cooldown but costs 8 stamina
12Even the OddseventheoddsWhen at least two enemies are attacking you, deal 25% more damage for each attacker (up to 100%)
16Force of Will*willLearn the Force of Will skill
16FuryfuryLearn the Fury skill
20Frenzy*frenzyCritical strikes reduce all of your active cooldowns by 1.5 seconds
20Titan's GriptitansgripYou can wield a weapon in each hand, including two handed weapons, though using your off-hand at all forfeits the 50% attack power bonus a two-hander grants

Mages are offensive magic users. They are capable of quick burst damage and crowd control, and typically use two-handed weapons.

The mage’s primary stat is Intelligence.

Mage core skills
LevelSkillFormatActivation costTimingDefinition
1Spikespikespikespike <opponent>20% base mana1.65s castNo cooldownDeal 1x spell damage. 1.65 second cast.
3Torrenttorrenttorrenttorrent <opponent>25% base mana4.8s channel14s cooldownPulse 6 torrents of energy for .8x spell damage every 0.8 seconds. 14 seconds cooldown.
5Freezefreezefreezefreeze <opponent>6% base manaInstant24s cooldownStun target for 3.5s. Frost Spike deals 1.5x damage to frozen enemies and removes the effect. 24 seconds cooldown.
7Joltjoltjoltjolt <opponent>NoneInstant14s cooldownShock the target, dealing 0.6x spell damage and dazing them for 3 seconds if they are using an ability. 14 seconds cooldown.
9Burnburnburnburn <opponent>25% base mana1.2s cast10s cooldownBurns the target, dealing 0.5x spell damage and an additional 1x spell damage over 8 seconds. 1.2 second cast. 10 seconds cooldown.
16QuickenquickenquickenNoneInstant55s cooldownSpeed up the cast time of your next spell by 3 seconds. Channeled spells are not affected. 55 seconds cooldown.
20OverloadoverloadoverloadNoneInstant120s cooldownBurn 5% of your maximum stamina every second to deal 15% more damage and cast non-channeled skills 15% faster, for up to 30 seconds. Ends early if your stamina falls below 25%. 120 seconds cooldown.
Mage flex skills
LevelSkillFormatActivation costTimingDefinition
6Innervateinnervateinnervateinnervate <ally>NoneInstant70s cooldownRestore 40% of the target's total mana over 8 seconds. 70 seconds cooldown.
6Sleepsleepsleepsleep <opponent>10% base mana1.75s cast30s cooldownPut enemy into a trance for 10 seconds, preventing any action until damage is taken or the magic fades. Lasts half as long against elite enemies. 1.75 second cast. 30 seconds cooldown.
10Barrierbarrierbarrier15% base manaInstant22s cooldownAbsorb damage equal to 30% max health + 1x spell damage for 12 seconds. 22 seconds cooldown.
13Meteormeteormeteormeteor <opponent>45% base mana5s cast10s cooldownCalls down a burning meteor onto the target and all nearby enemies, dealing 2.35x spell damage and causing them to burn for 1x spell damage over 8 seconds. Always a critical hit on the primary target. 5 second cast. 10 seconds cooldown.
14Phase ShiftshiftshiftNoneInstant32s cooldownBriefly phase to another plane, becoming immune for 3 seconds. 32 seconds cooldown.
15Flareflareflareflare <opponent>NoneInstant36s cooldownBlind the target and all nearby enemies for 4 seconds, rendering their physical attacks useless for the duration. 36 seconds cooldown.
17Combustcombustcombustcombust <opponent>22% base mana0.7s cast14s cooldownDeal 0.7 spell damage. If the target is under the effect of Burn, consume it to deal double damage and stun them for 2s. 0.7 second cast. 14 seconds cooldown.
19Ice BlockiceblockblockNoneInstant100s cooldownEncase yourself in ice for 6 seconds, clearing any negative effects and becoming immune to damage and to new ones, but unable to act. Restores 12% of your maximum health and mana every 2 seconds. Can be cast at any time, even while incapacitated. 100 seconds cooldown.
Mage feats
LevelFeatCodeDefinition
4Charged Weapon*chargedweaponUsing any spell causes your next physical attack to deal 60% more damage
4Incendiary InsightinsightGain critical rating equal to your Intelligence
4ConduitconduitLightning Torrent restores 3% mana every time it hits
4Cunning LinguistlinguistIncrease cast speed by 10%
8Tap the Leylines*leylinesInnervate lasts 50% longer and increases cast speed by 25% while active
8ConductionconductionLightning Torrent deals additional damage equal to 3% of the target's current health every time it hits
8Static FieldstaticReduce damage taken while casting Lightning Torrent by 60%
8Deep FreezefreezeAll attacks against Frozen targets that can critically strike are critical and Frost Spike no longer ends the effect
12KABOOM!*kaboomCritical strikes deal an additional 50% damage
12Weave the ThreadsweaveEvery ability increases damage done by 5% for 8 seconds, stacking up to 6 times. Resets if the same ability is used twice in a row
12Burn Them AllburnthemallBurning enemies take 8% more damage and Burn has no cooldown
12Body and MindbodyandmindReduce ability cooldowns by 1% for every 2% health you have over 40%
16Quicken*quickenLearn the Quicken skill
16NightmarenightmareEnemies attacked while under the effect of Sleep take 8% more damage for every second remaining for 2 seconds.
20Overload*overloadLearn the Overload skill
20Hot StreakhotstreakCritical strikes increase your non-channeled cast speed by 10% for 10 seconds. This effect stacks.

Clerics are defensive magic users and the only class that can heal other characters. They are the most difficult class to play through the lower levels—or at least the slowest—and typically use two-handed weapons.

The cleric’s primary stat is Intelligence.

Cleric core skills
LevelSkillFormatActivation costTimingDefinition
1Healhealhealheal <ally>20% base mana1.8s castNo cooldownRestore 1.25x spell damage in health to the target. 1.8 second cast.
2Wrackwrackwrackwrack <opponent>25% base manaInstant4s cooldownDeal 4x spell damage over 18 seconds. 4 seconds cooldown.
3Mendmendmendmend <ally>12% base manaInstant4s cooldownHeal 4x spell damage over 20 seconds. 4 seconds cooldown.
5Avataravataravatar10% base manaInstant35s cooldownGain Armor and Attack Power equal to your Spell Power for 10 seconds. 35 second cooldown.
7Shieldshieldshieldshield <ally>18% base manaInstant16s cooldownAbsorb 1.6x spell damage worth of damage for 10 seconds. 16 seconds cooldown.
16Martyrmartyrmartyrmartyr <ally>8% base manaInstant32s cooldownConfer the blessing of the martyr on the target, healing them after 4 seconds for 2x the damage taken over that time. 32 seconds cooldown.
16Sealsealsealseal <target>10% base mana1s cast32s cooldownSeal the target from the physical realm for 8 seconds, making them immune but unable to act. 32 seconds cooldown.
19WarpwarpwarpNone1s cast60s cooldownTravel instantly to your consecrated room from anywhere. Available only while Sanctuary is active. Can be cast in combat, though the cast can be interrupted. 60 seconds cooldown.
20Guardianguardianguardianguardian <ally>NoneInstant300s cooldownPlace a guardian at the target's shoulder for 5 minutes, or your own if no target is given. The next blow that would kill them instead restores them to 30% health and halves the damage they take for 4 seconds, spending the guardian. 5 minutes cooldown.
Cleric flex skills
LevelSkillFormatActivation costTimingDefinition
6Anathemaanathemaanathemaanathema <opponent>20% base mana1s cast14s cooldownDeal 0.625x spell damage. If the target is under the effect of Wrack, consume it to deal double damage and stun them for 1.5s. 1 second cast. 14 seconds cooldown.
6Wardwardwardward <ally>8% base manaInstant24s cooldownReduce damage taken by 50% for 5 seconds. 24 seconds cooldown.
10Hushhushhushhush <opponent>NoneInstant42s cooldownSilence the target for 5 seconds, rendering them unable to use magic for the duration. 42 seconds cooldown.
11Purifypurifypurifypurify <ally>8% base manaInstant8s cooldownRemove all negative effects. 8 seconds cooldown.
15Repentrepentrepentrepent <target>30% base mana3s channel25s cooldownPulse every second for 3 seconds, healing an ally for 1x spell damage or dealing 0.75x spell damage to an enemy. 25 seconds cooldown.
17Compelcompelcompelcompel <opponent>8% base mana0.5s cast30s cooldownCompel the enemy to flee to another room and reflect on their sins for 4 seconds or until damage is taken. Only works on players. 0.5 second cast. 30 seconds cooldown.
19SanctuarysanctuarysanctuaryNone2s castNo cooldownConsecrate the room you are in for 10 minutes. While you are in that room you take 30% less damage, and while the blessing lasts you may 'warp' to it from anywhere. Casting it again consecrates wherever you then stand. Free, 2 second cast, no cooldown.
Cleric feats
LevelFeatCodeDefinition
4Empowered Spirit*spiritIncrease Spell Power by 8%
4Scholarly PursuitpursuitGain critical rating equal to your Intelligence
4Bathed in LightbathedAll healing done heals you for an additional 15%
4RejuvenationrejuvenationMend restores 1% of the target's Health, Mana, and Stamina every tick
8Mana Font*fontIncrease maximum mana by 30%
8Divine ProtectionprotectionYour critical heals apply a Shield that absorbs 50% of the amount healed
8Rapid RecoveryrecoveryCooldowns are reduced by 20% while Shield is active
8ExorcismexorcismAnathema reduces all other cooldowns by 3 seconds if used on a target affected by Wrack
12Purge*purgePurify now removes beneficial effects from enemies. Cooldown reduced to 6 seconds
12Sensory DeprivationdeprivationHush blinds the target for the duration. Cooldown reduced to 35 seconds
12Saint's GracegraceMend reduces damage taken by 10%
12MercymercyIncrease healing done by 1% for every 4% health that the target is missing
16Seal*sealLearn the Seal skill
16MartyrmartyrLearn the Martyr skill
20Guardian*guardianLearn the Guardian skill
20Holy RollerholyrollerAvatar resets all of your other cooldowns

Masters of stealth and ambushes, assassins natively dual-wield. They are unique because the skills available to them depend on their stance, which is initially Breeze. High-level feats can also let a warrior dual-wield.

From Breeze, there are three branches of the core skill tree:

  1. Sneak
  2. Gale, then Hurricane
  3. Wind, then Storm

Assassins spend their time dancing from stance to stance to use a variety of potent skills.

The Assassin core table shows the full stance tree. In the game, the skill panel shows the current stance beside Core Skills and displays only the abilities available from that stance.

The assassin’s primary stat is Dexterity.

Assassin core skills
LevelSkillFormatActivation costTimingDefinition
1Heart Strikeheartstrikeheartstrikeheartstrike <opponent>NoneInstant12s cooldownDeal 3x (Gale) 6x (Hurricane) main hand damage. 12 second cooldown.
1Quick Strikequickstrikequickstrikequickstrike <opponent>strikeNoneInstant4s cooldownQuickly deal 1.4x main-hand damage. Accessible in Breeze and Gale stances. Moves to Gale or Hurricane stance. 4 second cooldown.
3MaelstrommaelstrommaelstromNoneInstant12s cooldownDeal 1 (Gale) or 2 (Hurricane) additional attacks every round for 8 seconds. 12 second cooldown.
5Backstabbackstabbackstab <opponent>stab <opponent>NoneInstant10s cooldownDeal 2.5x attack damage with each weapon. 10 second cooldown.
5Sneaksneaksneak30 staminaInstant0.5s cooldownBecome invisible to your surroundings. Lasts 6 seconds, reset whenever you move. While sneaking, stamina does not regenerate and moving costs 4 times more. Sneaking provides access to special skills.
9Dancing Slashdancingslashdancingslashdancingslash <opponent>slashNoneInstant4s cooldownDeal 0.6x main-hand damage. Increase Attack Power by 25% for 4 seconds. Moves to Wind or Storm stance. 4 second cooldown.
9Hilt Smacksmackhiltsmackhiltsmack <opponent>smackNoneInstant12s cooldownStun the enemy for 2 seconds (Wind) or 4 seconds (Storm). 12 second cooldown.
9Second WindwindsecondwindwindNoneInstant12s cooldownHeal for 10% of Attack Power and restore 10% stamina every 2 seconds; dodge rating increased by 50% while active. Lasts 4 seconds (Wind) or 8 seconds (Storm). 12 second cooldown.
11Skullcrackskullcrackskullcrack <opponent>crack <opponent>NoneInstant10s cooldownStun the enemy for 4 seconds. 10 second cooldown.
Assassin flex skills
LevelSkillFormatActivation costTimingDefinition
6Flurryflurryflurryflurry <opponent>None2s channel16s cooldownDeal 0.75x main-hand damage 5 times over 2 seconds. 16 second cooldown.
6MistformmistformmistformNoneInstant50s cooldownGain 100% dodge and immunity to magic for 4 seconds. 50 second cooldown.
10Kneekneekneeknee <opponent>NoneInstant12s cooldownDeal damage equal to unarmed attack and cancel any cast or channel. 12 second cooldown.
13Blindblindblindblind <opponent>NoneInstant34s cooldownBlind enemy, causing them to miss all physical attacks for 4 seconds. 34 second cooldown.
14Knockoutknockoutknockout <opponent>NoneInstant14s cooldownKnock the enemy unconscious, preventing any action until damage is taken, they wake up, or 8 seconds pass.
19Smoke BombsmokebombbombNoneInstant60s cooldownDrop a smoke bomb, leaving combat and entering Sneak immediately, and clearing any harmful effects. Works from any stance and in the middle of a fight, but not while you are incapacitated. Only keen creatures can find you in the smoke. 60 seconds cooldown.
Assassin feats
LevelFeatCodeDefinition
4Dagger Mastery*daggermasteryCritical strikes deal an additional 50% bonus damage when using a dagger in the main hand
4RiposteriposteYour normal attacks have a 25% chance to swing twice when wielding a single weapon
4NimblenessnimblenessGain dodge rating equal to your Dexterity
4Shadow AffinityshadowaffinityHeal 8% health every 2 seconds while sneaking
8Recuperation*recuperationReduce all cooldowns by 12%
8Easy MarkeasymarkDeal 40% more damage to enemies that have fled in the last 10 seconds
8Lethalitylethality+10% Attack Power
8Sword MasterysmasteryDeal 9% more damage when using a sword in the main hand
12Opportunist*opportunistDeal 25% more damage to enemies attacking something else
12ExecutionerexecutionerGain 1% damage for every 5% health that the target has remaining
12EnvenomenvenomYour attacks poison the enemy for 2% of their max health per round (cannot deal more than 75% attack damage)
12MistbornmistbornMistform lasts 2s longer and restores 2.5% health per second
16Fight Dirty*fightdirtyDeal 30% more damage to stunned or sleeping targets
16StunlockstunlockFlurry now stuns the target for 3 seconds.
20Use Any Item*anyitemEquip any item regardless of class, including heavy armor and two handed weapons, though a two-hander still needs both hands. Equipped items grant 20% more of every stat except armor
20Rising StormrisingstormEach attack you land increases your attack power by 4% for 12 seconds, stacking up to 25 times