Classes, Skills, and Feats
This is the detailed reference for the four standard classes: warrior, mage, cleric, and assassin. For an introduction to choosing and advancing a character, begin with Your Character.
The core-skill tables include skills that unlock automatically, active skills granted by selected feats, and companion skills such as Warp. A character also has three flex slots, unlocked at levels 6, 10, and 14, whose skills can be selected from a larger pool with learn. Higher-level flex choices can be placed into any unlocked flex slot.
The tables list each skill’s base direct activation cost, cast or channel time, and cooldown from the live rules. Feats and active effects can modify those values. Mana costs are percentages of base mana. A subclass skill waives its mana cost, though stamina costs still apply. Ongoing or conditional costs—such as health lost during Rage or stamina consumed while bracing—remain in the skill’s definition.
Characters can also learn one class feat from each tier as it unlocks at levels 4, 8, 12, 16, and 20. A subclassable feat is available through the subclass system; subclassable feats are shown in gold and marked with an asterisk (*).
Warrior
Section titled “Warrior”A classic brawler, the warrior is the default class for new characters. It is the easiest class to learn, but offers plenty of depth and choice.
Warriors natively wear heavy armor and function well either wielding a two-handed weapon or using a sword-and-shield setup. High-level feats can expand equipment permissions beyond a class’s defaults.
The warrior’s primary stat is Strength.
Warrior core skills
Section titled “Warrior core skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 2 | Bashbash | bashbash <opponent> | None | 1.5s cast16s cooldown | Deal 1.2x attack damage and stun for 2 seconds. 1.5 second cast. 16 seconds cooldown. |
| 3 | Countercounter | counter | None | 2s channel40s cooldown | Become immune to damage for 2 seconds and reflect 60% of physical damage that would be taken. 40 seconds cooldown. |
| 5 | Ravageravage | ravageravage <opponent> | None | 3s channel14s cooldown | Deal .8x attack damage every 0.6 seconds for 3 seconds. 14 seconds cooldown. |
| 9 | Stompstomp | stompstomp <opponent> | None | Instant10s cooldown | Deal damage equal to 20% of base attack power. Can only be cast if the target is stunned. 10 seconds cooldown. |
| 13 | Gut Punchpunch | punchpunch <opponent> | None | Instant12s cooldown | Punch the target without your off-hand, dealing damage equal to an unarmed attack and dazing them for 3 seconds if they are using an ability. 12 seconds cooldown. |
| 16 | Force of Willwill | will | None | Instant40s cooldown | Break free of any effects preventing you from taking action and gain immunity to them for 5 seconds. 40 seconds cooldown. |
| 16 | Furyfury | fury | None | Instant60s cooldown | Give in to your rage to double your attacks and gain 20% critical chance for 10 seconds, but you cannot take any other actions until the fury subsides. 60 seconds cooldown. |
Warrior flex skills
Section titled “Warrior flex skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 6 | Cleavecleave | cleavecleave <opponent> | None | 2s cast10s cooldown | Deal 1.65x attack damage to the target and any nearby enemies. 2 second cast. 10 seconds cooldown. |
| 6 | Crashcrash | crashcrash <opponent> | None | Instant12s cooldown | Deal damage to your opponent equal to 8% of your total health, and lose 4% of your own total health. 12 seconds cooldown. |
| 10 | Ragerage | rage | None | Instant30s cooldown | Increase damage done by 30% for 6 seconds at the cost of 3% of your current health (mitigated by resilience) every 2 seconds. 30 seconds cooldown. |
| 14 | Shield Slamslam | slamslam <opponent> | None | Instant18s cooldown | Slam the target with your shield, dealing 1.85x attack damage and stunning them for 3 seconds. 18 seconds cooldown. |
| 16 | Bracebrace | brace | None | Instant20s cooldown | Reduce damage taken by 50% for 6 seconds at the cost of 2% stamina for every 1% of health saved. Ends if stamina drops below 15%. 20 seconds cooldown. |
| 18 | Smashsmash | smashsmash <opponent> | 20 stamina | 1s cast24s cooldown | Take a wide swing with your two-handed weapon, dealing 2.1x attack damage and knocking them into an adjacent room if they are a player. Costs 20 Stamina. 24 seconds cooldown. |
| 19 | Last Standlaststand | last | None | Instant100s cooldown | Refuse to fall for 4 seconds: damage that would kill you instead leaves you at 1 health, and every attack you land is a critical strike. Can be used at any time, even while incapacitated. 100 seconds cooldown. |
Warrior feats
Section titled “Warrior feats”| Level | Feat | Code | Definition |
|---|---|---|---|
| 4 | Reinforced Plating* | plating | Increase armor by 50% |
| 4 | Savagery | savagery | Gain critical rating equal to your Strength |
| 4 | Sword Mastery | swordmastery | Deal 9% more damage when using a sword |
| 4 | Unstoppable | unstoppable | Reduce duration of enemy effects by 25% |
| 8 | Shield Mastery* | shieldmastery | Increase resilience by 10% when using a shield |
| 8 | Axe Mastery | axemastery | Critical strikes deal an additional 60% bonus damage when using an axe |
| 8 | Mace Mastery | macemastery | Ignore 35% of enemy's armor when using a mace |
| 8 | Thrill of Battle | thrill | Gain 20% health and deal 20% more damage for 10 seconds after killing an enemy (effect reduced for lower level enemies) |
| 12 | Will to Endure* | endure | Reduce damage taken by 1% for every 3% health missing |
| 12 | Coup de Grace | coup | Ravage's final hit stuns for 3 seconds |
| 12 | Trample | trample | Stomp has a 1.1 second cooldown but costs 8 stamina |
| 12 | Even the Odds | eventheodds | When at least two enemies are attacking you, deal 25% more damage for each attacker (up to 100%) |
| 16 | Force of Will* | will | Learn the Force of Will skill |
| 16 | Fury | fury | Learn the Fury skill |
| 20 | Frenzy* | frenzy | Critical strikes reduce all of your active cooldowns by 1.5 seconds |
| 20 | Titan's Grip | titansgrip | You can wield a weapon in each hand, including two handed weapons, though using your off-hand at all forfeits the 50% attack power bonus a two-hander grants |
Mages are offensive magic users. They are capable of quick burst damage and crowd control, and typically use two-handed weapons.
The mage’s primary stat is Intelligence.
Mage core skills
Section titled “Mage core skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 1 | Spikespike | spikespike <opponent> | 20% base mana | 1.65s castNo cooldown | Deal 1x spell damage. 1.65 second cast. |
| 3 | Torrenttorrent | torrenttorrent <opponent> | 25% base mana | 4.8s channel14s cooldown | Pulse 6 torrents of energy for .8x spell damage every 0.8 seconds. 14 seconds cooldown. |
| 5 | Freezefreeze | freezefreeze <opponent> | 6% base mana | Instant24s cooldown | Stun target for 3.5s. Frost Spike deals 1.5x damage to frozen enemies and removes the effect. 24 seconds cooldown. |
| 7 | Joltjolt | joltjolt <opponent> | None | Instant14s cooldown | Shock the target, dealing 0.6x spell damage and dazing them for 3 seconds if they are using an ability. 14 seconds cooldown. |
| 9 | Burnburn | burnburn <opponent> | 25% base mana | 1.2s cast10s cooldown | Burns the target, dealing 0.5x spell damage and an additional 1x spell damage over 8 seconds. 1.2 second cast. 10 seconds cooldown. |
| 16 | Quickenquicken | quicken | None | Instant55s cooldown | Speed up the cast time of your next spell by 3 seconds. Channeled spells are not affected. 55 seconds cooldown. |
| 20 | Overloadoverload | overload | None | Instant120s cooldown | Burn 5% of your maximum stamina every second to deal 15% more damage and cast non-channeled skills 15% faster, for up to 30 seconds. Ends early if your stamina falls below 25%. 120 seconds cooldown. |
Mage flex skills
Section titled “Mage flex skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 6 | Innervateinnervate | innervateinnervate <ally> | None | Instant70s cooldown | Restore 40% of the target's total mana over 8 seconds. 70 seconds cooldown. |
| 6 | Sleepsleep | sleepsleep <opponent> | 10% base mana | 1.75s cast30s cooldown | Put enemy into a trance for 10 seconds, preventing any action until damage is taken or the magic fades. Lasts half as long against elite enemies. 1.75 second cast. 30 seconds cooldown. |
| 10 | Barrierbarrier | barrier | 15% base mana | Instant22s cooldown | Absorb damage equal to 30% max health + 1x spell damage for 12 seconds. 22 seconds cooldown. |
| 13 | Meteormeteor | meteormeteor <opponent> | 45% base mana | 5s cast10s cooldown | Calls down a burning meteor onto the target and all nearby enemies, dealing 2.35x spell damage and causing them to burn for 1x spell damage over 8 seconds. Always a critical hit on the primary target. 5 second cast. 10 seconds cooldown. |
| 14 | Phase Shiftshift | shift | None | Instant32s cooldown | Briefly phase to another plane, becoming immune for 3 seconds. 32 seconds cooldown. |
| 15 | Flareflare | flareflare <opponent> | None | Instant36s cooldown | Blind the target and all nearby enemies for 4 seconds, rendering their physical attacks useless for the duration. 36 seconds cooldown. |
| 17 | Combustcombust | combustcombust <opponent> | 22% base mana | 0.7s cast14s cooldown | Deal 0.7 spell damage. If the target is under the effect of Burn, consume it to deal double damage and stun them for 2s. 0.7 second cast. 14 seconds cooldown. |
| 19 | Ice Blockiceblock | block | None | Instant100s cooldown | Encase yourself in ice for 6 seconds, clearing any negative effects and becoming immune to damage and to new ones, but unable to act. Restores 12% of your maximum health and mana every 2 seconds. Can be cast at any time, even while incapacitated. 100 seconds cooldown. |
Mage feats
Section titled “Mage feats”| Level | Feat | Code | Definition |
|---|---|---|---|
| 4 | Charged Weapon* | chargedweapon | Using any spell causes your next physical attack to deal 60% more damage |
| 4 | Incendiary Insight | insight | Gain critical rating equal to your Intelligence |
| 4 | Conduit | conduit | Lightning Torrent restores 3% mana every time it hits |
| 4 | Cunning Linguist | linguist | Increase cast speed by 10% |
| 8 | Tap the Leylines* | leylines | Innervate lasts 50% longer and increases cast speed by 25% while active |
| 8 | Conduction | conduction | Lightning Torrent deals additional damage equal to 3% of the target's current health every time it hits |
| 8 | Static Field | static | Reduce damage taken while casting Lightning Torrent by 60% |
| 8 | Deep Freeze | freeze | All attacks against Frozen targets that can critically strike are critical and Frost Spike no longer ends the effect |
| 12 | KABOOM!* | kaboom | Critical strikes deal an additional 50% damage |
| 12 | Weave the Threads | weave | Every ability increases damage done by 5% for 8 seconds, stacking up to 6 times. Resets if the same ability is used twice in a row |
| 12 | Burn Them All | burnthemall | Burning enemies take 8% more damage and Burn has no cooldown |
| 12 | Body and Mind | bodyandmind | Reduce ability cooldowns by 1% for every 2% health you have over 40% |
| 16 | Quicken* | quicken | Learn the Quicken skill |
| 16 | Nightmare | nightmare | Enemies attacked while under the effect of Sleep take 8% more damage for every second remaining for 2 seconds. |
| 20 | Overload* | overload | Learn the Overload skill |
| 20 | Hot Streak | hotstreak | Critical strikes increase your non-channeled cast speed by 10% for 10 seconds. This effect stacks. |
Cleric
Section titled “Cleric”Clerics are defensive magic users and the only class that can heal other characters. They are the most difficult class to play through the lower levels—or at least the slowest—and typically use two-handed weapons.
The cleric’s primary stat is Intelligence.
Cleric core skills
Section titled “Cleric core skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 1 | Healheal | healheal <ally> | 20% base mana | 1.8s castNo cooldown | Restore 1.25x spell damage in health to the target. 1.8 second cast. |
| 2 | Wrackwrack | wrackwrack <opponent> | 25% base mana | Instant4s cooldown | Deal 4x spell damage over 18 seconds. 4 seconds cooldown. |
| 3 | Mendmend | mendmend <ally> | 12% base mana | Instant4s cooldown | Heal 4x spell damage over 20 seconds. 4 seconds cooldown. |
| 5 | Avataravatar | avatar | 10% base mana | Instant35s cooldown | Gain Armor and Attack Power equal to your Spell Power for 10 seconds. 35 second cooldown. |
| 7 | Shieldshield | shieldshield <ally> | 18% base mana | Instant16s cooldown | Absorb 1.6x spell damage worth of damage for 10 seconds. 16 seconds cooldown. |
| 16 | Martyrmartyr | martyrmartyr <ally> | 8% base mana | Instant32s cooldown | Confer the blessing of the martyr on the target, healing them after 4 seconds for 2x the damage taken over that time. 32 seconds cooldown. |
| 16 | Sealseal | sealseal <target> | 10% base mana | 1s cast32s cooldown | Seal the target from the physical realm for 8 seconds, making them immune but unable to act. 32 seconds cooldown. |
| 19 | Warpwarp | warp | None | 1s cast60s cooldown | Travel instantly to your consecrated room from anywhere. Available only while Sanctuary is active. Can be cast in combat, though the cast can be interrupted. 60 seconds cooldown. |
| 20 | Guardianguardian | guardianguardian <ally> | None | Instant300s cooldown | Place a guardian at the target's shoulder for 5 minutes, or your own if no target is given. The next blow that would kill them instead restores them to 30% health and halves the damage they take for 4 seconds, spending the guardian. 5 minutes cooldown. |
Cleric flex skills
Section titled “Cleric flex skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 6 | Anathemaanathema | anathemaanathema <opponent> | 20% base mana | 1s cast14s cooldown | Deal 0.625x spell damage. If the target is under the effect of Wrack, consume it to deal double damage and stun them for 1.5s. 1 second cast. 14 seconds cooldown. |
| 6 | Wardward | wardward <ally> | 8% base mana | Instant24s cooldown | Reduce damage taken by 50% for 5 seconds. 24 seconds cooldown. |
| 10 | Hushhush | hushhush <opponent> | None | Instant42s cooldown | Silence the target for 5 seconds, rendering them unable to use magic for the duration. 42 seconds cooldown. |
| 11 | Purifypurify | purifypurify <ally> | 8% base mana | Instant8s cooldown | Remove all negative effects. 8 seconds cooldown. |
| 15 | Repentrepent | repentrepent <target> | 30% base mana | 3s channel25s cooldown | Pulse every second for 3 seconds, healing an ally for 1x spell damage or dealing 0.75x spell damage to an enemy. 25 seconds cooldown. |
| 17 | Compelcompel | compelcompel <opponent> | 8% base mana | 0.5s cast30s cooldown | Compel the enemy to flee to another room and reflect on their sins for 4 seconds or until damage is taken. Only works on players. 0.5 second cast. 30 seconds cooldown. |
| 19 | Sanctuarysanctuary | sanctuary | None | 2s castNo cooldown | Consecrate the room you are in for 10 minutes. While you are in that room you take 30% less damage, and while the blessing lasts you may 'warp' to it from anywhere. Casting it again consecrates wherever you then stand. Free, 2 second cast, no cooldown. |
Cleric feats
Section titled “Cleric feats”| Level | Feat | Code | Definition |
|---|---|---|---|
| 4 | Empowered Spirit* | spirit | Increase Spell Power by 8% |
| 4 | Scholarly Pursuit | pursuit | Gain critical rating equal to your Intelligence |
| 4 | Bathed in Light | bathed | All healing done heals you for an additional 15% |
| 4 | Rejuvenation | rejuvenation | Mend restores 1% of the target's Health, Mana, and Stamina every tick |
| 8 | Mana Font* | font | Increase maximum mana by 30% |
| 8 | Divine Protection | protection | Your critical heals apply a Shield that absorbs 50% of the amount healed |
| 8 | Rapid Recovery | recovery | Cooldowns are reduced by 20% while Shield is active |
| 8 | Exorcism | exorcism | Anathema reduces all other cooldowns by 3 seconds if used on a target affected by Wrack |
| 12 | Purge* | purge | Purify now removes beneficial effects from enemies. Cooldown reduced to 6 seconds |
| 12 | Sensory Deprivation | deprivation | Hush blinds the target for the duration. Cooldown reduced to 35 seconds |
| 12 | Saint's Grace | grace | Mend reduces damage taken by 10% |
| 12 | Mercy | mercy | Increase healing done by 1% for every 4% health that the target is missing |
| 16 | Seal* | seal | Learn the Seal skill |
| 16 | Martyr | martyr | Learn the Martyr skill |
| 20 | Guardian* | guardian | Learn the Guardian skill |
| 20 | Holy Roller | holyroller | Avatar resets all of your other cooldowns |
Assassin
Section titled “Assassin”Masters of stealth and ambushes, assassins natively dual-wield. They are unique because the skills available to them depend on their stance, which is initially Breeze. High-level feats can also let a warrior dual-wield.
From Breeze, there are three branches of the core skill tree:
- Sneak
- Gale, then Hurricane
- Wind, then Storm
Assassins spend their time dancing from stance to stance to use a variety of potent skills.
The Assassin core table shows the full stance tree. In the game, the skill panel shows the current stance beside Core Skills and displays only the abilities available from that stance.
The assassin’s primary stat is Dexterity.
Assassin core skills
Section titled “Assassin core skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 1 | Heart Strikeheartstrike | heartstrikeheartstrike <opponent> | None | Instant12s cooldown | Deal 3x (Gale) 6x (Hurricane) main hand damage. 12 second cooldown. |
| 1 | Quick Strikequickstrike | quickstrikequickstrike <opponent>strike | None | Instant4s cooldown | Quickly deal 1.4x main-hand damage. Accessible in Breeze and Gale stances. Moves to Gale or Hurricane stance. 4 second cooldown. |
| 3 | Maelstrommaelstrom | maelstrom | None | Instant12s cooldown | Deal 1 (Gale) or 2 (Hurricane) additional attacks every round for 8 seconds. 12 second cooldown. |
| 5 | Backstabbackstab | backstab <opponent>stab <opponent> | None | Instant10s cooldown | Deal 2.5x attack damage with each weapon. 10 second cooldown. |
| 5 | Sneaksneak | sneak | 30 stamina | Instant0.5s cooldown | Become invisible to your surroundings. Lasts 6 seconds, reset whenever you move. While sneaking, stamina does not regenerate and moving costs 4 times more. Sneaking provides access to special skills. |
| 9 | Dancing Slashdancingslash | dancingslashdancingslash <opponent>slash | None | Instant4s cooldown | Deal 0.6x main-hand damage. Increase Attack Power by 25% for 4 seconds. Moves to Wind or Storm stance. 4 second cooldown. |
| 9 | Hilt Smacksmack | hiltsmackhiltsmack <opponent>smack | None | Instant12s cooldown | Stun the enemy for 2 seconds (Wind) or 4 seconds (Storm). 12 second cooldown. |
| 9 | Second Windwind | secondwindwind | None | Instant12s cooldown | Heal for 10% of Attack Power and restore 10% stamina every 2 seconds; dodge rating increased by 50% while active. Lasts 4 seconds (Wind) or 8 seconds (Storm). 12 second cooldown. |
| 11 | Skullcrackskullcrack | skullcrack <opponent>crack <opponent> | None | Instant10s cooldown | Stun the enemy for 4 seconds. 10 second cooldown. |
Assassin flex skills
Section titled “Assassin flex skills”| Level | Skill | Format | Activation cost | Timing | Definition |
|---|---|---|---|---|---|
| 6 | Flurryflurry | flurryflurry <opponent> | None | 2s channel16s cooldown | Deal 0.75x main-hand damage 5 times over 2 seconds. 16 second cooldown. |
| 6 | Mistformmistform | mistform | None | Instant50s cooldown | Gain 100% dodge and immunity to magic for 4 seconds. 50 second cooldown. |
| 10 | Kneeknee | kneeknee <opponent> | None | Instant12s cooldown | Deal damage equal to unarmed attack and cancel any cast or channel. 12 second cooldown. |
| 13 | Blindblind | blindblind <opponent> | None | Instant34s cooldown | Blind enemy, causing them to miss all physical attacks for 4 seconds. 34 second cooldown. |
| 14 | Knockoutknockout | knockout <opponent> | None | Instant14s cooldown | Knock the enemy unconscious, preventing any action until damage is taken, they wake up, or 8 seconds pass. |
| 19 | Smoke Bombsmokebomb | bomb | None | Instant60s cooldown | Drop a smoke bomb, leaving combat and entering Sneak immediately, and clearing any harmful effects. Works from any stance and in the middle of a fight, but not while you are incapacitated. Only keen creatures can find you in the smoke. 60 seconds cooldown. |
Assassin feats
Section titled “Assassin feats”| Level | Feat | Code | Definition |
|---|---|---|---|
| 4 | Dagger Mastery* | daggermastery | Critical strikes deal an additional 50% bonus damage when using a dagger in the main hand |
| 4 | Riposte | riposte | Your normal attacks have a 25% chance to swing twice when wielding a single weapon |
| 4 | Nimbleness | nimbleness | Gain dodge rating equal to your Dexterity |
| 4 | Shadow Affinity | shadowaffinity | Heal 8% health every 2 seconds while sneaking |
| 8 | Recuperation* | recuperation | Reduce all cooldowns by 12% |
| 8 | Easy Mark | easymark | Deal 40% more damage to enemies that have fled in the last 10 seconds |
| 8 | Lethality | lethality | +10% Attack Power |
| 8 | Sword Mastery | smastery | Deal 9% more damage when using a sword in the main hand |
| 12 | Opportunist* | opportunist | Deal 25% more damage to enemies attacking something else |
| 12 | Executioner | executioner | Gain 1% damage for every 5% health that the target has remaining |
| 12 | Envenom | envenom | Your attacks poison the enemy for 2% of their max health per round (cannot deal more than 75% attack damage) |
| 12 | Mistborn | mistborn | Mistform lasts 2s longer and restores 2.5% health per second |
| 16 | Fight Dirty* | fightdirty | Deal 30% more damage to stunned or sleeping targets |
| 16 | Stunlock | stunlock | Flurry now stuns the target for 3 seconds. |
| 20 | Use Any Item* | anyitem | Equip any item regardless of class, including heavy armor and two handed weapons, though a two-hander still needs both hands. Equipped items grant 20% more of every stat except armor |
| 20 | Rising Storm | risingstorm | Each attack you land increases your attack power by 4% for 12 seconds, stacking up to 25 times |